This is the updated finalized "Hits Required" list: Craft * * Lasers * * * * Torpedoes * * Shlds Dn Hull Damage Kill Shlds Dn Hull Damage Kill STD 90/tower 348 76 3/tower 18 4 CRS 776 388 64 39 20 3 FRG 520 256 64 26 13 3 CRV 80 32 8 4 2 0 * * Missiles * * * * Ion Cannons * * Shlds Dn Hull Damage Kill Disabled STD 9/tower 58 13 98/tower CRS 130 64 11 970 FRG 87 43 10 650 CRV 14 4 2 100 Notice that the laser to torpedoe ratio is 20 to 1; and a kill with all torpedoes starts in increments of 20 from the top down ( this explains the 0 Kill for a CRV ). The one case that does not match is the destruction of a STD tower which is 30 to 1. Later work shows that laser to missile ratio is 6 to 1, except for a STD tower which is 10 to 1. Ion cannons have a similar pattern. (All is relative to recharge rates) Glenn "StarDuster" Orlosky - GOLD.9 - Last Entry Star Date 10-25-94